![]() ![]() ![]() The elephant in the room is third party access to the weather system. Third party interfaces – we have a few new SDK and authoring features that are mostly completed that will ship during early access.Philipp is working on an airbus MCDU, which we expect to ship during early access.Lighting – there are quite a few lighting and atmospheric scattering bugs that affect the sim, as well as work to do improving auto-exposure and tone mapping.Clouds are probably the single most expensive part of the renderer, so they are a constant tug-of-war between quality and speed. Clouds – we are working on the shaping and quality of clouds, improving resolution, fixing artifacts, and improving performance.Here are some of the major areas of work ahead of us: (We can also finally open up our developer relations program to a wider audience.) Major Areas of Work With X-Plane 12.0 in early access, we don’t have to say ‘no’ to users and devs who want to get started with 12, and third parties can get their entire teams using the new sim and run their own test programs. X-Plane 12 is in Early Access so that the entire X-Plane community can be involved in X-Plane 12’s growth, not just a limited number of testers. So why Early Access now? Not because X-Plane 12.0 is done – we still have over two hundred open bugs and a lot of things we want to do. The alpha program included completion of major features, lots of debugging, and changing the product in response to early alpha feedback. During that time we built 38 (!) official alpha builds, recut the global scenery five times, and committed over 4000 checkins to X-Plane’s source code (plus more to the aircraft, scenery tools and art libraries). X-Plane 12 has been in a private alpha test program with third parties since December (!) – almost nine months. For today, here are just a few notes on some issues that have come up over the last few days. Over the next few weeks we will post more about ongoing development and get into some of the new features in depth – there’s a ton to talk about in X-Plane 12. X-Plane 12.00 is now available for Early Access – in other words, everyone can get X-Plane 12. Regarding mods, it seems they install the same way they do on the box version of XP11 and verifying game cache in XP11 doesn't affect the mods that I have installed as far as I can tell.Well, this has been a crazy couple of weeks. At least it got me into Navigraph and how to update the navigation database. Overall I have almost all of my games through Steam and have not had any issues and in reality the issue with XP11 above was very minor and I could have ignored it. Something I don't think I should have had to do. To fix this I had to spend $10 to get a monthly subscription to Navigraph so that I could update the navigation database. ![]() The recent update for that airport updated the runways and deleted the instrument approaches that used to load in my GNS 530's. I've had very few issues with updates on steam but have recently had an issue with one of the airports I fly into in XP11. BUT, on the other hand if your system has an issue with an installed update on steam you're out of luck until it gets fixed because you can't go backward to the previous version. Steam is great if you don't want to have to worry about storing disks and downloading patches.
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